Mobile apps continue to be an important
revenue channel for their developers. The App Store, which is
Apple's app store, was launched in 2008. In short, developers developing applications for iOS earned a total of 200 billion dollars between 2008 and 2020, and 60 billion dollars in 2021 alone. This situation also reveals how much the income obtained has increased over the years.
According to the shared information, iOS developers earned $45 billion in
revenue from the App Store in 2020. The
revenues of application developers from the App Store have increased by approximately 34% in 2021. More than half of the total $260 billion that developers have earned so far has been earned in the past three years.
The increase in App Store
revenues is driven by reduced commission rates and new technologies from
Apple.
Apple, which has had significant problems with developers in terms of commissions in the past, came up with the Small Business Program, which offers lower commissions in the App Store. For developers earning up to $1 million in annual
revenue, the commission rate was reduced from 30% to 15% under this program. The most important reason for the increase in
revenues is the reduced commission rate.
One of the biggest factors behind the high
revenue for
Apple iOS developers is the lower developer commission rate, as well as developing new tools and technologies that
Apple offers to developers to help them create more engaging app experiences and make it even easier to produce high-quality apps.
One of them, Xcode Cloud, brings together the multiple tasks and tools needed to produce, test, and deploy applications using powerful cloud services so that individual developers and teams can be more productive and deliver great apps to their users.
With "In-App Events and Special Product Pages," the App Store gives developers new ways to promote their apps and connect with users. The Swift app is making great strides with concurrency support built into the language, and augmented reality (AR) technologies make it easier than ever to create compelling content in apps or on the web.